Museums Calling Harry Potter

and Convergence Culture

Sandro Debono
The Humanist Museum

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With this blog I choose to go straight to the point. What will matter now, more than ever before, is not the digital. What I think will matter much more is the careful choice of engagement tools that each museum will go for to best communicate its ethos, ideals and experiences. I choose to do so in the face of an ever increasing misconception that by simply digitising content museums shall be handed with reassurances that relevance is a guarantee.

The digital has, indeed, become the hammer each toolbox should unquestionably have — certainly a necessary and fundamental tool. But much as the hammer is not a universal tool to fix all problems, neither is the digital. A recent article by Becky Frankiewicz and Tomas Chamarro-Premuzic clearly nails it — digital transformation is about talent, not technology. The digital may be percieved to be the magic wand museums need at this hour, but wands need a Harry Potter to work.

Incidentally, Harry Potter is a good example to describe the toolbox idea. The backbone to the Harry Potter Universe is an amalgam of seven books followed by eight films produced in rapid succession. This linchpin holds a universe that is still a place to discover and which continues beyond books and films. Besides wizardworld.com, replacing Pottermore since October 2019, the Harry Potter universe also includes action figures, LEGO sets, the Wizarding World of Harry Potter amusement park in Universal Studios, video games, the web-based newspaper The Daily Prophet social media groups, merchandise and much more.

Interface 2014 — Post Truth series (Copyright: Laurie Lipton)

The Harry Potter Universe is a complex multi-media ecology waiting to be discovered. It does not hing on one medium, even though the backbone revolves around an amalgam of book and film. The success of the Harry Potter Universe instead stems from the understanding that it is not finite and contained, but open to develop, evolve and morph as it encounters new media.

By comparison, the COVID-19 pandemia has only and prevalently shifted the museum, in force and also due to circumstances, to one medium. Digital is, indeed, a fundamental asset to consider but the tool box of a post-COVID19 museum might require much, much more than the digital. I only know of a few exceptions that have engaged with other forms of media — the LAM museum in Amsterdam or the Polin Museum in Warsaw are two best practices that I flagged.

Let us consider, for a second, that the museum idea is not the physical space welcoming visitors during pre-determined fixed hours. Instead, let us think of the museum as having a multiplicity of identities, of which the physical can nevertheless be the strongest. One of the museums which gets closest to this thinking is Orhan Pamuk’s Museum of Innocence. In this case, we are discussing a project that was deliberately conceived and incubated in fiction, only to become a content-capsule space or what we would describe as the physical museum at a later stage. As I study transmedia thinking and its application into the practice of museology practice, I can understand much more Orhan Pahmuk’s insistence that the physical space and the book are separate. Both belong to the museum of innocence world which holds much more potential to expand and engage via new media.

This thinking is informed by what Henry Jenkins describes as convergence culture. You can read more about it in his book Convergence Culture: where old and new media collide. I did find a good definition to share on this link.

Alone in a Room, Socialising 2018 — Techno Rococo series (Copyright: Laurie Lipton)

What is Convergence Culture?

The success of Harry Potter’s universe coincides with the advent of what is generally described as convergence culture. For those who are not that conversant with this thinking, Convergence Culture refers to how media consumers understand and make use of new forms of media and content. In other words, Convergence Culture is all about the ways and means how content flows across and is distributed across media and, as the Harry Potter universe best describes, the use of new media to engage with old media content.

The more I discuss and debate about this with colleagues from all over Europe and beyond, the more I see potential for this thinking to inform, contribute to and shape new museum institutions and expereiences. For the purpose of this blogpost, I choose to focus on two facets of convergence culture — Media and Social or Organic Convergence.

Media Convergence is generally understood to mean the combination of new and old media within one single piece of work. Every mass medium eventually merges to the point where they become one medium due to the advent of new communication technologies.

Let us consider the museum as one work , a book of sorts which tells just one facet or story of the experience it aspires to deliver. The mistake that is consistent at this point in time, and which is behind the crash in virtual tours usage registered around mid-march, is the complete transposition of the physical into the virtual rather than reinventing a new museum in the virtual which contibutes to the museum world. That world can be also be accessed with one ticket.

Social or organic convergence is generally understood to be the simultaneous and multiple use of media technologies, such as listening to music whilst watching TV or playing video games.

Let us consider the user-end perspective of the museum experience through the lens of this multiple use of media technology. With the museum experience, this is understood in rather shallow terms to mean the use of an app or the traditional audio guide during a visit. This thinking is informed by our understanding of the museum as being prevalently and predominantly a physical space also accessible via the digital. Should we think of the museum as having more than one medium or format, then the multiplicity of access has potential to provide diverse experiences, with each complimenting the other and entertaining healthy overlaps. The museum can then be a story book or a story poster, a digital story or a youtube but with each conceived with the strengths of each medium in mind. It could mean viewing a painting whilst listening to a personalised story… and much more!

Mouthpiece, 2017 — Post Truth series (Copyright: Laurie Lipton)

Museums need these lenses now more than ever before. it would be nice to think about these being something akin to Harry Potter’s glasses but not necessarily so. Museums need lenses through which to view things differently, dissect the challenges down to bolts and nuts and re-build, transform and regenerate. The solutions may not be as radical or forward-looking as discussed here, knowing too well that change requires adjustments and a culture change that may not be so easy to introduce. Long journeys happen with small steps. Indeed, this is a case in point.

These amazing charcoal, pencil on paper works of art are by New York based American artist Laurie Lipton. We thank Laurie for gladly accepting to have us feature her works on this blogpost.

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Sandro Debono
The Humanist Museum

Museum thinker | Curious mind | Pragmatic dreamer — not necessarily in that order.